AI Insights · Timothy · July 2022
Top 5 Boxing Games on Android in Denmark Q2 2022
Discover the performance trends of the top 5 boxing games on Android in Denmark during Q2 2022, including download rates, revenue, and active user statistics.
In Q2 2022, the top 5 boxing games on the Android platform in Denmark exhibited varied performance trends in terms of weekly downloads, revenue, and active users. Below is an overview of each app's performance, based on data from Sensor Tower.
Burrito Bison: Launcha Libre saw fluctuating weekly revenue, peaking at around $72 in mid-May. Weekly downloads experienced a notable decline from 125 in late March to around 30 in mid-May before rebounding to the 70s in June. The game maintained a relatively stable number of weekly active users, ranging from 286 to 408 throughout the quarter.
MMA Manager 2: Ultimate Fight showed a peak in weekly revenue of $85 in early May, followed by a decrease to around $12 by the end of June. Weekly downloads were highest at 76 in late April but generally remained low, with a slight increase to 40 at the end of June. Active users peaked at 90 in late April and saw a gradual decline, stabilizing around 64 by the end of the quarter.
Boxing Star: Real Boxing Fight experienced its highest weekly revenue of $82 in mid-April, with a notable drop to around $5 in mid-June before recovering slightly. Downloads fluctuated between 17 and 44, while active users gradually decreased from 143 in late March to 84 by the end of June.
Real Boxing 2 saw a significant increase in weekly revenue towards the end of the quarter, reaching approximately $65 in late June. Downloads were highest in late March at 248 and remained relatively steady, ending the quarter at 89. Active users saw a decline from 376 in early April to around 161 by the end of June.
WWE Mayhem had a peak revenue of $105 in late March, followed by a significant drop, stabilizing around $4 by the end of June. Weekly downloads remained relatively stable, ranging from 21 to 51 throughout the quarter. Active users peaked at 99 in mid-April and gradually decreased to 66 by late June.
For more detailed insights into these apps and other mobile games, visit Sensor Tower.